Pokemon Unite wholesale supply: direct top-up for stores over one API
27 distinct products, 27 sellable positions once every orderable variant is counted separately. Orders are addressed to the player's in-game ID and settle upstream without an operator. This is a supply listing for stores — there is no checkout on this page and no retail price on it.
GLOBAL · IDN
Product ladder
Every distinct product name this title carries, in ladder order. Each row names one product in the B2B catalog by the id that endpoint returns for it; a name carried by more than one orderable position is one row here and several there.
| Product | B2B id | Product slug |
|---|---|---|
| 1.220 Gems (Facebook) | 170449145 | — |
| 1.220 Gems (Google) | 170449144 | — |
| 1.220 Gems (Nintendo) | 170449143 | — |
| 2.450 + Bonus Aeos Gems | 170449131 | 2-450-bonus-aeos-gems |
| 2.450 Gems (Facebook) | 170449148 | — |
| 2.450 Gems (Google) | 170449147 | — |
| 2.450 Gems (Nintendo) | 170449146 | — |
| 3.050 + Bonus Aeos Gems | 170449132 | 3-050-bonus-aeos-gems |
| 3.050 Gems (Facebook) | 170449151 | — |
| 3.050 Gems (Google) | 170449150 | — |
| 3.050 Gems (Nintendo) | 170449149 | — |
| 6.000 + Bonus Aeos Gems | 170449133 | 6-000-bonus-aeos-gems |
| 6.000 Gems (Facebook) | 170449154 | — |
| 6.000 Gems (Google) | 170449153 | — |
| 6.000 Gems (Nintendo) | 170449152 | — |
| 60 Aeos Gems | 170449128 | 60-aeos-gems |
| 60 Gems (Facebook) | 170449136 | — |
| 60 Gems (Google) | 170449135 | — |
| 60 Gems (Nintendo) | 170449134 | — |
| 245 + Bonus Aeos Gems | 170449129 | 245-bonus-aeos-gems |
| 245 Gems (Facebook) | 170449139 | — |
| 245 Gems (Google) | 170449138 | — |
| 245 Gems (Nintendo) | 170449137 | — |
| 490 + Bonus Aeos Gems | 170449130 | 490-bonus-aeos-gems |
| 490 Gems (Facebook) | 170449142 | — |
| 490 Gems (Google) | 170449141 | — |
| 490 Gems (Nintendo) | 170449140 | — |
How an order is delivered
Delivery is a direct top-up: your buyer's in-game ID travels with the order and the currency lands in that account. A top-up itself hands nothing over — no code, no card, nothing to redeem and nothing to lose in a support thread. Your checkout collects the ID, and for a handful of titles a server or zone alongside it, you pass those in the order's delivery data, and the order finishes upstream. Across the platform most top-ups settle in well under a minute, unattended, around the clock. The trade-off is that the ID is the whole transaction: a mistyped one delivers to a stranger's account and cannot be reversed, so validate the field before you take money.
Regions
Region tags come straight off the supplier rows behind this title. Availability is per-account: your region allowlist is applied when you read the catalog, and again when an order is created.
Read it from the API
Two calls: the title, then its products. Both take your key, and neither returns anything your account may not sell.
# the title and its categoriescurl -s https://api.gamecore-api.tech/b2b/catalog/games/pokemon-unite \-H 'X-Api-Key: gc_live_…'# every position you may sell, priced for your accountcurl -s https://api.gamecore-api.tech/b2b/catalog/games/pokemon-unite/products \-H 'X-Api-Key: gc_live_…'
The first row of the ladder above is platform product id 170449145. This page lists the whole platform catalog for the title; the second response is filtered to what your own account may sell, so a given id can be absent from it.
Questions from stores
Similar supply
Titles with comparable catalog depth and the same delivery mechanics.
Get a key and read the live catalog
One contract, one integration, and the whole supply catalog behind it. Tell us your volume and which titles matter — access is granted at onboarding.