Wholesale supply · for stores

Pokemon Unite wholesale supply: direct top-up for stores over one API

27 distinct products, 27 sellable positions once every orderable variant is counted separately. Orders are addressed to the player's in-game ID and settle upstream without an operator. This is a supply listing for stores — there is no checkout on this page and no retail price on it.

27 sellable positions27 distinct products2 regionsdirect top-up deliveryusually < 1 min typical across the platform
MobileNintendosome positions require an account login

GLOBAL · IDN

Product ladder

Every distinct product name this title carries, in ladder order. Each row names one product in the B2B catalog by the id that endpoint returns for it; a name carried by more than one orderable position is one row here and several there.

ProductB2B idProduct slug
1.220 Gems (Facebook)170449145
1.220 Gems (Google)170449144
1.220 Gems (Nintendo)170449143
2.450 + Bonus Aeos Gems1704491312-450-bonus-aeos-gems
2.450 Gems (Facebook)170449148
2.450 Gems (Google)170449147
2.450 Gems (Nintendo)170449146
3.050 + Bonus Aeos Gems1704491323-050-bonus-aeos-gems
3.050 Gems (Facebook)170449151
3.050 Gems (Google)170449150
3.050 Gems (Nintendo)170449149
6.000 + Bonus Aeos Gems1704491336-000-bonus-aeos-gems
6.000 Gems (Facebook)170449154
6.000 Gems (Google)170449153
6.000 Gems (Nintendo)170449152
60 Aeos Gems17044912860-aeos-gems
60 Gems (Facebook)170449136
60 Gems (Google)170449135
60 Gems (Nintendo)170449134
245 + Bonus Aeos Gems170449129245-bonus-aeos-gems
245 Gems (Facebook)170449139
245 Gems (Google)170449138
245 Gems (Nintendo)170449137
490 + Bonus Aeos Gems170449130490-bonus-aeos-gems
490 Gems (Facebook)170449142
490 Gems (Google)170449141
490 Gems (Nintendo)170449140

How an order is delivered

Delivery is a direct top-up: your buyer's in-game ID travels with the order and the currency lands in that account. A top-up itself hands nothing over — no code, no card, nothing to redeem and nothing to lose in a support thread. Your checkout collects the ID, and for a handful of titles a server or zone alongside it, you pass those in the order's delivery data, and the order finishes upstream. Across the platform most top-ups settle in well under a minute, unattended, around the clock. The trade-off is that the ID is the whole transaction: a mistyped one delivers to a stranger's account and cannot be reversed, so validate the field before you take money.

Regions

GLOBALIDN

Region tags come straight off the supplier rows behind this title. Availability is per-account: your region allowlist is applied when you read the catalog, and again when an order is created.

Read it from the API

Two calls: the title, then its products. Both take your key, and neither returns anything your account may not sell.

# the title and its categories
curl -s https://api.gamecore-api.tech/b2b/catalog/games/pokemon-unite \
-H 'X-Api-Key: gc_live_…'
# every position you may sell, priced for your account
curl -s https://api.gamecore-api.tech/b2b/catalog/games/pokemon-unite/products \
-H 'X-Api-Key: gc_live_…'

The first row of the ladder above is platform product id 170449145. This page lists the whole platform catalog for the title; the second response is filtered to what your own account may sell, so a given id can be absent from it.

Full catalog reference

Questions from stores

Get a key and read the live catalog

One contract, one integration, and the whole supply catalog behind it. Tell us your volume and which titles matter — access is granted at onboarding.