Wholesale supply · for stores

Combat Master Mobile wholesale supply: direct top-up for stores over one API

39 distinct products, 67 sellable positions once every orderable variant is counted separately. Orders are addressed to the player's in-game ID and settle upstream without an operator. This is a supply listing for stores — there is no checkout on this page and no retail price on it.

67 sellable positions39 distinct products1 regionsdirect top-up deliveryusually < 1 min typical across the platform
Mobilesome positions require an account login

GLOBAL

Product ladder

Every distinct product name this title carries, in ladder order. Each row names one product in the B2B catalog by the id that endpoint returns for it; a name carried by more than one orderable position is one row here and several there.

ProductB2B id
1.100 очков (Facebook)1752
1.100 очков (Google (iOS))170444668
1.100 очков (Google)1751
2.400 очков (Facebook)1754
2.400 очков (Google (iOS))170444669
2.400 очков (Google)1753
5.000 очков (Facebook)1756
5.000 очков (Google (iOS))170444670
5.000 очков (Google)1755
9.100 очков (Facebook)1758
9.100 очков (Google (iOS))170444671
9.100 очков (Google)1757
15.000 очков (Facebook)1760
15.000 очков (Google (iOS))170444672
15.000 очков (Google)1759
200 очков (Facebook)1748
200 очков (Google (iOS))170444666
200 очков (Google)1747
500 очков (Facebook)1750
500 очков (Google (iOS))170444667
500 очков (Google)1749
Hype Racer (Facebook)1736
Hype Racer (Google)1735
Laser Strike (Facebook)170442874
Laser Strike (Google)170442873
Skull Face (Facebook)1734
Skull Face (Google)1733
Street Dozer (Facebook)170442876
Street Dozer (Google)170442875
Боевой пропуск (Facebook)1744
Боевой пропуск (Google)1743
Жетон двойного опыта (1 час опыта БП) (Facebook)1742
Жетон двойного опыта (1 час опыта БП) (Google)1741
Жетон двойного опыта (1 час опыта оружия) (Facebook)1738
Жетон двойного опыта (1 час опыта оружия) (Google)1737
Жетон двойного опыта (1 час опыта ранга) (Facebook)1740
Жетон двойного опыта (1 час опыта ранга) (Google)1739
Комплект боевого пропуска (Facebook)1746
Комплект боевого пропуска (Google)1745

How an order is delivered

Delivery is a direct top-up: your buyer's in-game ID travels with the order and the currency lands in that account. A top-up itself hands nothing over — no code, no card, nothing to redeem and nothing to lose in a support thread. Your checkout collects the ID, and for a handful of titles a server or zone alongside it, you pass those in the order's delivery data, and the order finishes upstream. Across the platform most top-ups settle in well under a minute, unattended, around the clock. The trade-off is that the ID is the whole transaction: a mistyped one delivers to a stranger's account and cannot be reversed, so validate the field before you take money.

Regions

GLOBAL

Region tags come straight off the supplier rows behind this title. Availability is per-account: your region allowlist is applied when you read the catalog, and again when an order is created.

Read it from the API

Two calls: the title, then its products. Both take your key, and neither returns anything your account may not sell.

# the title and its categories
curl -s https://api.gamecore-api.tech/b2b/catalog/games/combat-master-mobile \
-H 'X-Api-Key: gc_live_…'
# every position you may sell, priced for your account
curl -s https://api.gamecore-api.tech/b2b/catalog/games/combat-master-mobile/products \
-H 'X-Api-Key: gc_live_…'

The first row of the ladder above is platform product id 1752. This page lists the whole platform catalog for the title; the second response is filtered to what your own account may sell, so a given id can be absent from it.

Full catalog reference

Questions from stores

Get a key and read the live catalog

One contract, one integration, and the whole supply catalog behind it. Tell us your volume and which titles matter — access is granted at onboarding.