Zero City wholesale supply: direct top-up for stores over one API
32 distinct products, 32 sellable positions once every orderable variant is counted separately. Orders are addressed to the player's in-game ID and settle upstream without an operator. This is a supply listing for stores — there is no checkout on this page and no retail price on it.
GLOBAL
Product ladder
Every distinct product name this title carries, in ladder order. Each row names one product in the B2B catalog by the id that endpoint returns for it; a name carried by more than one orderable position is one row here and several there.
| Product | B2B id |
|---|---|
| 1 200 000 - Ящик с едой (ID) | 88924614 |
| 1 250 000 - Наличные (ID) | 88924619 |
| 1.100 криптокоинов (ID) | 5658 |
| 2 000 000 - Ящик с едой (ID) | 88924615 |
| 2.500 криптокоинов (ID) | 5650 |
| 4 500 000 - Наличные (ID) | 88924620 |
| 6.500 криптокоинов (ID) | 5652 |
| 8 750 000 - Наличные (ID) | 88924621 |
| 14.500 криптокоинов (ID) | 5654 |
| 50 000 - Ящик с ураном (ID) | 88924616 |
| 50 Хроносфер (ID) | 5663 |
| 150 000 - Ящик с ураном (ID) | 88924617 |
| 250 000 - Ящик с ураном (ID) | 88924618 |
| 400 000 - Ящик с едой (ID) | 88924613 |
| 500 криптокоинов (ID) | 5656 |
| 500 Криптокоинов + Премиум + Зомби 15 дней (ID) | 5673 |
| 2500 Криптокоинов + Премиум + Зомби 30 дней (ID) | 5671 |
| 5000 Криптокоинов + Премиум + Зомби 90 дней (ID) | 5675 |
| Билет на орбиту (ID) | 5646 |
| Билет на орбиту с уровнями (ID) | 5647 |
| Зомби 15 дней (ID) | 5665 |
| Зомби 30 дней (ID) | 5666 |
| Зомби 90 дней (ID) | 5667 |
| Премиум + Зомби 15 дней (ID) | 5668 |
| Премиум + Зомби 30 дней (ID) | 5674 |
| Премиум + Зомби 90 дней (ID) | 5669 |
| Премиум на 15 дней (ID) | 5661 |
| Премиум на 30 дней (ID) | 5662 |
| Премиум на 90 дней (ID) | 5660 |
| Рейдерская лицензия (ID) | 5645 |
| Рейдерская лицензия с уровнями (ID) | 5648 |
| Рыболовный пропуск (ID) | 5649 |
How an order is delivered
Delivery is a direct top-up: your buyer's in-game ID travels with the order and the currency lands in that account. A top-up itself hands nothing over — no code, no card, nothing to redeem and nothing to lose in a support thread. Your checkout collects the ID, and for a handful of titles a server or zone alongside it, you pass those in the order's delivery data, and the order finishes upstream. Across the platform most top-ups settle in well under a minute, unattended, around the clock. The trade-off is that the ID is the whole transaction: a mistyped one delivers to a stranger's account and cannot be reversed, so validate the field before you take money.
Regions
Region tags come straight off the supplier rows behind this title. Availability is per-account: your region allowlist is applied when you read the catalog, and again when an order is created.
Read it from the API
Two calls: the title, then its products. Both take your key, and neither returns anything your account may not sell.
# the title and its categoriescurl -s https://api.gamecore-api.tech/b2b/catalog/games/zero-city \-H 'X-Api-Key: gc_live_…'# every position you may sell, priced for your accountcurl -s https://api.gamecore-api.tech/b2b/catalog/games/zero-city/products \-H 'X-Api-Key: gc_live_…'
The first row of the ladder above is platform product id 88924614. This page lists the whole platform catalog for the title; the second response is filtered to what your own account may sell, so a given id can be absent from it.
Questions from stores
Similar supply
Titles with comparable catalog depth and the same delivery mechanics.
Get a key and read the live catalog
One contract, one integration, and the whole supply catalog behind it. Tell us your volume and which titles matter — access is granted at onboarding.