Wholesale supply · for stores

Warface GO wholesale supply: direct top-up for stores over one API

40 distinct products, 40 sellable positions once every orderable variant is counted separately. Orders are addressed to the player's in-game ID and settle upstream without an operator. This is a supply listing for stores — there is no checkout on this page and no retail price on it.

40 sellable positions40 distinct products1 regionsdirect top-up deliveryusually < 1 min typical across the platform
Mobilesome positions require an account login

GLOBAL

Product ladder

Every distinct product name this title carries, in ladder order. Each row names one product in the B2B catalog by the id that endpoint returns for it; a name carried by more than one orderable position is one row here and several there.

ProductB2B id
1.000 денег (Game ID)228574
1.000 денег (Google)5392
1.275 W Coins (Game ID)228572
1.275 W Coins (Google)5390
1.440 Золота (Game ID)228564
1.440 Золота (Google)5382
2.000 денег (Game ID)228575
2.000 денег (Google)5393
3.000 Золота (Game ID)228565
3.000 Золота (Google)5383
3.375 W Coins (Game ID)228573
3.375 W Coins (Google)5391
5.000 денег (Game ID)228576
5.000 денег (Google)5394
7.000 Золота (Game ID)228566
7.000 Золота (Google)5384
10 Ключей (Game ID)228568
10 Ключей (Google)5386
10.000 денег (Game ID)228577
10.000 денег (Google)5395
16.000 Золота (Game ID)228567
16.000 Золота (Google)5385
25.000 денег (Game ID)228578
25.000 денег (Google)5396
50 Ключей (Game ID)228569
50 Ключей (Google)5387
160 Золота (Game ID)228562
160 Золота (Google)5380
300 W Coins (Game ID)228571
300 W Coins (Google)5389
300 Ключей (Game ID)228570
300 Ключей (Google)5388
600 Золота (Game ID)228563
600 Золота (Google)5381
Сезонный PvP-пропуск (Game ID)228579
Сезонный PvP-пропуск (Google)5397
Сезонный PvP-пропуск+Кристаллы (Game ID)228580
Сезонный PvP-пропуск+Кристаллы (Google)5398
Японский пропуск (Google)5399
Японский пропуск+1.000 (Google)5400

How an order is delivered

Delivery is a direct top-up: your buyer's in-game ID travels with the order and the currency lands in that account. A top-up itself hands nothing over — no code, no card, nothing to redeem and nothing to lose in a support thread. Your checkout collects the ID, and for a handful of titles a server or zone alongside it, you pass those in the order's delivery data, and the order finishes upstream. Across the platform most top-ups settle in well under a minute, unattended, around the clock. The trade-off is that the ID is the whole transaction: a mistyped one delivers to a stranger's account and cannot be reversed, so validate the field before you take money.

Regions

GLOBAL

Region tags come straight off the supplier rows behind this title. Availability is per-account: your region allowlist is applied when you read the catalog, and again when an order is created.

Read it from the API

Two calls: the title, then its products. Both take your key, and neither returns anything your account may not sell.

# the title and its categories
curl -s https://api.gamecore-api.tech/b2b/catalog/games/warface-go \
-H 'X-Api-Key: gc_live_…'
# every position you may sell, priced for your account
curl -s https://api.gamecore-api.tech/b2b/catalog/games/warface-go/products \
-H 'X-Api-Key: gc_live_…'

The first row of the ladder above is platform product id 228574. This page lists the whole platform catalog for the title; the second response is filtered to what your own account may sell, so a given id can be absent from it.

Full catalog reference

Questions from stores

Get a key and read the live catalog

One contract, one integration, and the whole supply catalog behind it. Tell us your volume and which titles matter — access is granted at onboarding.